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Services
I create high-quality, immersive and impactful audio assets tailored to the needs of each project; from character foley and environmental ambience to UI and dialogue. This involves foley recording, sound manipulation, synthesis and advanced audio plugins.
I design complex sound systems that react dynamically to in-game events and player actions. Whether through adaptive music transitions, spatial audio, or real-time sound effects, I ensure that all audio responds effectively to gameplay.
With strong skills and passion for music composition, I create scores that enhance the narrative and emotional tone of any given game. This ranges from dynamic gameplay music to captivating linear tracks for cutscenes and menus.
Highly Skilled at integrating audio into game engines using Wwise and FMOD. Deep undestanding of blueprint/ C++ systems that synergise gameplay with complex and adaptive audio.
I ensure audio clarity and balance throughout every stage, from asset creation to final implementation.
I prioritise key sounds and maintain loudness standards to deliver polished and immersive audio experiences.
I thrive in cross-disciplinary teams, adapting easily to feedback. I effectively collaborate with designers, programmers, and artists to ensure the audio aligns with both the game's vision and technical needs.
Software
Gear
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